![]() ![]() Outside of the Private Match (for practice) and Practice modes (practice), the above is the current state of the game. I felt like this offered up a lot of good competition and, while difficult, felt the most satisfying when I won. It’s a rank mode, so you’re going up against the best. Ranked – This is a mixed bag that starts you in a current pre-season ranking and takes you through various types of gameplay (usually a mixed bit of the above). Robot Attack – You take a team of three competitors and go fight robots. I’m sure some people will take this in and love it, but I found it tough to enjoy and adopt. While the intensity and insanity might be the driving point of this mode, it’s tough to enjoy the game when there is virtually little strategy to the process. There is so much going on that it is hard to keep up with, mainly due to the map size. This is complete insanity when it comes to gameplay. You battle against three other opponents and the first to 20 KOs wins. Knockout – This is a 3v3 deathmatch, although named a bit more innocently. That’s a good thing and if you dive into this game, then you will probably follow suit. From what I can tell, gamers usually populate this mode the most. The games are competitive and somewhat interesting, but the time with them is small and the gameplay is intense due to map size, which we will get into later in this review. There is also a mega-rocket game, which emulates a game of control, where you try to capture a fallen rocket from the sky. There is a capture the flag game where you retrieve a ball and try to dunk it into the opponent’s side. The ‘fast and furious’ part is a delivered promise in these modes, which are as follows:Īrena – This is a 3v3 with various types of matches. The goal of Rocket Arena’s gameplay is to lead these wack-a-doodles through various modes that equal out too fast and furious gameplay. That will certainly bring in a younger audience that might adopt it. Rocket Arena does its best to add more personality and panache to its line-up of playable characters, which certainly helps to sell the playful personality of its gameplay design. Other personalities include a perceived over-powered pirate named Blastbeard, and a futuristic badass named Rev, who sports an exhaust-ridden hoverboard that she rides around on. Such personalities include a man named Boone, a young Allan Quartermain look-a-like, that flies around a map thanks to his pterodactyl friend. The idea of this multiplayer game is to just have some wacky fun led by cartoon-like characters. Maybe there will be more, but it’s tough to see it. This week, I have dived into Rocket Arena, an EA Original, that tries to offer up a different meal, but ends up short and leaves you wanting more. Repeating a formula over and over again can lead to a missed opportunity to redefine a genre that desperately needs a change. There have been so many released over the last 5-10 years that getting it right is more about offering up what you can do differently. A developer takes a real chance when it comes to creating and releasing an arena fighter. ![]()
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